Screamer | |
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Cover art |
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Developer(s) | Graffiti |
Publisher(s) | Virgin Interactive |
Platform(s) | PC (DOS) |
Release date(s) |
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Genre(s) | Racing |
Mode(s) | Single-player |
Rating(s) |
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Media/distribution | CD-ROM |
System requirements
486 DX2 (66MHz Min) or compatibles, MS-DOS 5.0 or Windows 95/98, 8Mb RAM (12Mb for SVGA mode), 30Mb HDD Space, 2x CD-ROM Drive |
Screamer is an arcade style racing game for the PC, released in 1995. The game shares some graphical and gameplay style with Namco's popular Ridge Racer. The game featured texture mapped polygon-modelled tracks and cars. Software rendering was used in the game, due to the game's release before the widespread adoption of 3D graphics cards, unlike Screamer's two sequels Screamer 2 and Screamer Rally, that both utilized 3D hardware. As a result Screamer was one of the early games to really require a Pentium processor to run at full speed, particularly in SVGA mode.
EA's racing title The Need for Speed was released on the PC around the same time as Screamer.
The game's music was composed by Allister Brimble.[1]
All 6 of the cars in screamer are based on real life cars.
Shadow (Lamborghini Countach) Tiger (Ferrari F40) Hammer (Bugatti EB110) Rising Sun (Mitsubishi 3000GT) Panther (Porsche 911 turbo) Yankee (Chevrolet Corvette C4).
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